Participants will have access to the Beaverworks lab area and machine shop, with supervision. This includes drills, hand tools, a laser cutter, and other machines.
We will provide a stock of basic materials and some special contributions from sponsors - including Arduinos, Raspberry Pis, breadboards, acrylic, and Oculus VR. Participants will have a chance to request specific materials after forming teams with a client.
The purpose of ATHack is to get students involved in creating and hacking with the AT space. Clients understand that the results of the hackathon may not be an immediately usable project. But if you'd like to continue developing your project after the hackathon with your client, we're happy to help and provide some resources.
AT projects are interdisciplinary! We're looking for mechanical engineerings, electrical engineerings, software engieners, designers - anyone who is interested in creating products in the realm of AT. The hackathon is about learning and creating - if you're excited about the projects, you're welcome to participate.
Clients are looking for your ideas and inspiration so that they can work with their teams on an AT project. No one will be dictating what you're building during the event.
The hackathon is open to MIT undergrads, grad students, and affiliates. The hackathon is also open to students from other universities, though we unfortunately cannot provide any travel assistance.
We really appreciated all of the hard work, time, and dedication put in by all of the teams during last year's hackathon! Here's a list of the projects from 2018.
1st Place, Co-Designer Collaboration: Team Adrianna, who worked on the design of a portable device to help Adrianna safely and comfortably shower while traveling
2nd Place, Co-Designer Collaboration: Team Juan, who modified Juan's wheelchair to play power soccer more competitively (within the rules of the league), like improved kicking performance via ultra capacitor energy storage and wireless communication between team members
1st Place, Functionality: Team Kate, who designed and fabricated a device that allowed Kate, who uses cochlear implants, to use earbuds and documented their work on Instructables: Airpod Wireless Earbuds, Wired Earbuds
2nd Place, Functionality: Team Annette, who designed and fabricated a prototype of a wearable arm band that vibrates to alert Annette, who is deaf, when her doorbell rings/p>
1st Place, Technical Design: Team Ellen (zipper), who designed a mechanism to make closing zippers with one arm easier
2nd Place, Technical Design: Team Ellen (blood pressure), who prototyped two wearable devices for blood pressure monitoring: (1) modifying existing blood pressure monitoring devices to be easily used by someone with one arm, and (2) a prototype device using novel sensing mechanisms described in published literature
Team Evan worked with an occupational therapist on designing an improved swtich-adapted pourer to dispense liquid from its original container
Team Elizabeth prototyped a rear view camera and display mount for a power wheelchair
Team Jeffrey worked on adapting a collision avoidance cane
Team Paul worked on improving the design of an arm brace to allow for coordination between arms, with increased breathability and reduced weight
Team Stephanie worked on designing and prototyping an accessible version of the game corn hole
Team Steven worked on prototyping a device to help open mail, remove letters from envelopes, and hold them for reading without requiring fine motor control
Team Taylor developed an app that allows users to replace the default keyboard on Apple devices with keyboards (e.g. Dvorak right) that are easier to use for people with limited fine motor coordination
Thank you again to all of the teams that particpated last year! We greatly appreciate your time and efforts and we look forward to seeing you again this year!
ATHack 2018 celebrates after a long day of hacking
Team Juan makes modifications to a power wheelchair to improve its kicking power for soccer